A story driven shooter where every shot heals. Cure infected wildlife, pacify rogue machines, and turn former enemies into allies who fight by your side.
A shooter where every shot heals — cure infected wildlife, pacify rogue machines, and turn your enemies into allies.
Luminis: Heal Them All is a shooter built around one radical idea: your weapons heal instead of kill. Cure infected creatures and rogue machines, watch them switch sides, and build an army from the enemies you save, not the ones you destroy. The free demo is available now on Steam.
In Luminis: Heal Them All, the world has been hit by an infection that turned wildlife against humanity and by hacked machines going rogue. You are at the forefront, but your weapons do not kill. They heal.
Every shot you fire carries a therapeutic charge. Infected wolves, corrupted machines, and rogue creatures can all be cured. And when they are, they do not just stop attacking. They join your side.
Built over 4 years by a solo developer in Unreal Engine 5, Luminis flips the power fantasy of the traditional shooter. You do not eliminate threats. You restore them. The emotional payoff of watching a former enemy become your protector is the core of what makes this game unlike anything else in the genre.
The free demo is live on Steam now. Early Access launches in Q1 2028.
All assets available on request — samuel@playluminis.com
Luminis: Heal Them All is built entirely by one developer. Samuel has spent many years teaching himself everything required to bring this game to life — coding, art, animation, narrative design, and marketing — with no studio behind him.
The game is the product of years of solitary persistence, driven by a single question: what if you could win a fight without ever destroying anything?
Samuel writes about the full development journey on the Miracle Studio blog.
Suggested hook: "This shooter lets you heal infected creatures instead of killing them — and they switch sides and fight for you."