Miracle Studio
Official Press Kit - Miracle Studio
Luminis: Heal Them All

A shooter where every shot heals. Cure infected wildlife and pacify rogue machines. Upgrade and combine a wide range of therapeutic equipment and abilities to heal with style.

PC / Steam Demo Available Free Q1 2028 Early Access Unreal Engine 5 Solo Developer
Fact Sheet
Title
Luminis: Heal Them All
Developer
Miracle Studio (Solo)
Publisher
Self-published
Genre
Healing Shooter
Platform
PC - Steam
Status
Demo Available
Early Access Launch
2028
Players
Solo (Co-op planned)
Engine
Unreal Engine 5
Languages
English
Game Descriptions
One-Liner

A shooter where every shot heals.

Short Description

Luminis: Heal Them All is a shooter built around one radical idea: your weapons heal instead of kill. Cure infected creatures and rogue machines, and watch them help you.

Long Description

In Luminis: Heal Them All, the world has been hit by an infection that turned wildlife against humanity and by hacked machines going rogue. You are at the forefront, but your weapons do not kill. They heal.

Every shot you fire carries a therapeutic charge. Infected animals, plants, and corrupted machines can all be cured. And when they are, they do not just stop attacking. They help you out.

Built over 4 years by a solo developer in Unreal Engine 5, Luminis flips the power fantasy of the traditional shooter. You do not eliminate threats. You heal them. The emotional payoff of watching a former enemy become your protector is the core of what makes this game unlike anything else in the genre.

Key Features
Every Shot Heals
All weapons fire therapeutic projectiles. There is no lethal option - healing is the only path forward.
Enemies Become Allies
Cured creatures and machines flip sides. Some help you, others fight alongside you. Your strength grows from those you save, not those you destroy.
Infected Wildlife & Rogue Machines
Face a world of corrupted animals, plants and malfunctioning machines - each with unique behavior, threat levels, and transformations.
Nature-Driven Sci-Fi World
Explore environments where organic and mechanical life collide. Corrupted zones can be restored - your presence changes the world.
Survival Gameplay
Scavenge, survive, and choose when to engage. Not every enemy needs to be cured immediately - strategy matters.
Solo Now, Co-op Coming
The current demo is a solo experience. 2-player co-op is planned for a future update on Early Access launch.
Media Assets
Trailer


Screenshots
Healing a wolf Wolf transforming Player and healed wolf fighting a bear Chaotic Fight Crater Leopard Tower Futuristic Villages Portal Generator Corridor Sickness Suburban Cave Factory Infected Suburban

Screenshots available on request - samuel@playluminis.com

Downloadable Assets
🎨
Logo Pack
PNG - Dark / Light / Transparent
🖼
Key Art
JPG / PNG - High Res
📸
Screenshots
8–15 shots - 1920×1080
🎬
Trailer
Coming Soon
📱
Vertical Clips
TikTok / Reels / Shorts
✨
Short Videos
Key mechanic moments

All assets available on request - samuel@playluminis.com

Developer
Samuel
Solo Developer - Miracle Studio

Luminis: Heal Them All is built primarily by one developer. Samuel has spent many years teaching himself everything required to bring this game to life - coding, art, animation, narrative design, and marketing - with no studio behind him and no publisher backing him.
The game is the product of years of solitary persistence, driven by a single question: what if you could win a fight through union instead of destruction?
Samuel writes about the full development journey on the Miracle Studio blog.

Creator Brief

Suggested hook: "This shooter lets you heal infected creatures instead of killing them - and they switch sides and fight for you."

Suggested Talking Points
  • All weapons fire healing shots - there is no lethal option
  • Healing enemies converts them into allies who help you out.
  • The world is infected - you restore it.
  • Built solo over more than 4 years using Unreal Engine 5
  • 2-player co-op is planned for a future update
Please Avoid
  • Presenting co-op as a current feature - it is planned, not live
  • Exaggerating scope - this is an indie solo project
  • Comparing directly to specific AAA titles without solo-dev context
Best CTA for Your Audience
  • Wishlist Luminis: Heal Them All on Steam
  • Link directly to the Steam page below
Current State of the Game
  • Early Access launches in 2028 at $15 USD
  • Solo experience currently - co-op planned post-launch
  • Built in Unreal Engine 5
  • One solo developer - Miracle Studio
Contact
Press & Media
Review builds, interviews, screenshots, and press inquiries.
Creator & Influencer
Demo access, B-roll, creator briefs, and collaboration.
Steam Page
Wishlist for updates.
Dev Blog
Development updates and the full solo dev journey.